Next, start the game again from the 'EoCApp.exe' program file (doesn't matter if the first instance is started through Steam/Galaxy or the executable), select Join Online Game in the Campaign section, switch to the LAN tab, rather than Online, and try joining.ĭoes it matter if you start the Classic version of the game, or the Definitive Edition?ĭid you check your firewall settings, to make sure the game has internet access? If you can not join other people, either, try starting the game, switch to windowed mode and lower the game resolution (and maybe check the option to mute the sound volume when the game doesn't have focus), start a multiplayer game, hit Esc, open the Connectivity Menu, optionally disable online multiplayer (if it is enabled) and make sure LAN Connections is enabled (or that can be done in the options before starting a new game). type exit and hit Enter, then reboot your computer. when that is done, there should be a message 'Winsock reset completed successfully' type the following command and hit Enter click Start (or Search in Win 10), type cmd into the search box, right click Command Prompt and select run as administrator. If you use Discord, that may also be an option. LAN may be an option, but since you are not on the same local network, it would require VPN software, such as Hamachi or Tunngle. There is also Direct Connection, with a Server ID (which the host can get in the Connectivity Menu after starting a new game or loading a save) or IP address. Have you tried different ways to join? If the host also has the GOG version, there is the lobby and invite functions. With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'. If you are using any mods, try testing in a new profile without any mods enabled. Alternately, create a multiplayer game lobby, exit and try joining. Try going into Arena mode, create an arena, open the Connectivity menu and check the settings, then exit to the main menu and try joining in the lobby. Have you tried hosting/joining an Arena match? Player A still gets their full AP in the same round of combat.There is no way to change the networking configuration, that I know of.Īre you shutting down all non-essential programs before starting the game, especially anti-virus and anything network related (utility or monitoring programs, etc)? So in example 2, Player A has gone from being beaten down and spent to fully restored and restocked on source and cooldowns, and even a few free buffs without skipping a beat. You will be entered in at end of round REGARDLESS OF HOW MANY TIMES YOU'VE TAKEN A TURN IN THE SAME ROUND. Player B held the same round in place, so Player A can stack buffs and re enter combat at the end of the SAME round they alrerady took a turn. Player B's turn comes and they wait, holding time frozen while Player A runs their cooldowns in real time, and re fills their source to full. Player A can use their full 6 AP to pyramid strait out of combat, or take some actions and simply run out if they have high movement, or maybe flee. This is one specific example, but the concept has a lot of flexibility for rediculous cheese.Īnother secenario, lets say Player A has higher wits than player B and you've been in a long, taxing fight. So, assuming you're doing a lone wolf duo, you both get a burst of 2 turns to absolutely tear sh*t up before your enemies take any meaningful actions. And it "begins" with Player A having 2 consecutive turns and Player B going at end of round and near next round start. Now Player A is holding time frozen at end of round, and any characters who enter will get a free turn inserted into the end of round, always.Įverything before now was just setup, this is where the "real" combat begins. Now that you are cloaked for 2 turns minimum, round 2 starts and player A uses the delay action to coast safely to end of round. Since there is only 1 character present and they are cloaked, the AI will simply wait, pass or mayyybe shields up or prepare, but overall waste their turns. Player A uses up most of their AP on whatever they wish, so long as they end their turn safely in cloak. To abuse this, lets say player A initiates while player B remains safely out of combat. If one of you enters after combat had begun, that player will get sent to the end of the round always. People have already explained the basics to you so I'll add how me and my co-op partner have been abusing the hell out of this system.Īs explained, if both characters are present at start of combat, one of you will be forced to go after an opponent.
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