![]() Its not chest-beating jarhead lingo, more like your grandpa talking about his time in 'Nam. Soldier: You get solid lines with this one. Scholar: You get unique loredump dialogue, Useful for opening unique options for various quests. The game does gauge your good vs bad to a small degree. ![]() Most of those dialogue choices involve persuasion checks. Outlaw: You're either trying to lie through your teeth or you know a guy who knows a guy. Jester is a Tag in Divinity: Original Sin 2 that allows the player to have certain dialogue with NPCs and certain options during Quests. Dialogue choices can be as meaningless as flavor, or a single line of dialogue can be the difference between a quest being available or not, but the latter is way less common as a final result sort of thing. Its different from Lizard dialogue in that Lizard dialogue tends to be haughty while Noble dialogue tends to be entitled. Noble: Nobility is about your connections, your fancy life and propriety. Devouring spirits through dialogue options in Act 2 is a sure way to get it eventually. Lol not even sure what I did to get the villain. Mystic: You're either a spiritual hippy or like to throw scripture quotes at people. I’ve gotten both tags on a single character within like 10 minutes of each other lol. Jester: You're either good with kids or annoying. Barbarian: Confrontational, different from Strength dialogue checks in that Strength-based dialogue is more menacing while barbarian is being argumentative. My impressions are, Beast is a freedom fighter/terrorist who hates himself, Fane talks about himself when eternals are mentioned with a heaping side of intellectualized ego, Ifan is a grizzled criminal, Lohse is a suffering pollyanna, Red Prince has excessive pride being red and a prince and sebille is a femme fatale. Undead: Mysterious and vague allusions to the past and the self Lets you read that one Lizard tome on that boat. Dwarf: dialogue tends to be about discrimination There are also two sidequest opportunities to get the Villain tag in Fort Joy. You can get the Hero Tag pretty early in the game. Divinity: Original Sin 2 > General Discussions > Topic Details. Most of the villain choices feel one-dimensional. There's only one global way to get the Villain tag, per the script, and that's to murder three innocents with or without Source Vampirism. Might as well get it, if you dont plan on being evil enough to earn the Villain tag but dont expect much from it. ![]() For RP purposes Ive been looking into how dialogue is structured based on your tags and attributes. A lot of the things people say add the Villain tag don't.
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